Deities
The game is obviously divided into two realms: the mortal and the divine. The players' main characters make up the divine realm. The first thing anyone familiar with older iterations of the D&D world when looking at the Deities entries in fourth edition is that the copious amounts of information about the gods have been cut out. Gods have become largely fluff in a world populated by great and powerful heroes. While deities remain an integral part of this iteration of Lords of Creation, they have also been significantly scaled back. We still use many of the 3.X terminology and attributes of deities for the purposes of this game, though the majority of this information will be purely fluff in the final campaign setting.
Creating a God
The first, and arguably most important step is to create a god, titan, demon lord, or other sufficiently godlike character to fill the role of your main character. To do this, you will need to make decisions on several factors, including Name, Alignment, Portfolio Elements, Domain, (Un)Holy Symbol, and general commands for your followers. All gods begin with a Divine Rank of 1. Some of this information is fairly obvious, but some might be a bit ambiguous.
- Name is the name of the deity and any titles he might have.
- Alignment is the standard alignment from 4e: Lawful Good, Good, Unaligned, Evil, Chaotic Evil.
- Domain is any 3.X domain. You can find a fairly comprehensive list here. You get 1.
- Portfolio is anything specific relating to your domain or character is a very specific way. Again, look to 3.X for examples. You get 2.
- Symbol is the icon associated with your god's religion or worshipers.
- Description is a very brief, two or three sentence, description of your god. A longer entry is highly encouraged, but a short entry, similar to the 4e entries, is needed. The longer entry can be expanded and updated as often as the player chooses as the character changes and progresses.
- Commands is a set of three basic commands like the ones in the 4e Deities entries. These commands are not set in stone, unless you're the Earth god. Commands can, and often will, change over time as your character expands his influence. These commands are essentially the most basic tenets of your deity's religion which no follower could frequently ignore and still be that deity's follower.
The easiest way to keep track of all the necessary information is to use the "character sheet" as in the following example deity.
Name: Ephedra, the Sympathetic
Alignment: Unaligned
Domain: Celerity
Portfolio: Valor, Panic
Symbol: A sword and winged boot
Description: Ephedra is a goddess revered by warriors and cowards alike and is often called upon in times of stress. Ephedra is there for her followers whether they are looking to take the fight to the enemy or beat an
expeditious retreat.
Commands:
- Be prepared for any situation.
- Stand firm in all things, but retreat is better than defeat.
- Don't die.
For a wiki formatted version of this in creating a new page, use the following:
<click here to reveal>
**Name:**
**Alignment:**
**Domain**
**Portfolio:**
**Symbol:**
**Description:**
**Commands:**
~-
~-
~-
Divine Orders
There are three orders, or types, of deities: Gods, Titans, and Primordials. This does not have any major effect on the game, but it might affect how other gods react to your character.
- Gods are generally very humanoid and have domains related to ideas, concepts, locations, or races.
- Titans are monstrous beings, such as any monster race, aberration, or anything else that's not humanoid and have domains related to animals, monsters or nature.
- Primordials can be either humanoid or monstrous and have domains which are elemental or related to nature, such as Water, Cold, Sky, and Stone.
Divine Origins
After your god has been created, and you have hopefully become familiar with the universe in which the game is set, you will need to determine the origins of your deity. There are only three ways in which your character can come into being:
- Divine Lineage - Either one or both of your parents is a god. For this origin, you will need to talk to other players and have them agree to birth your god into the game world before you may start playing.
- Born from Elemental Chaos - The Elemental Chaos which exists at the heart of reality leaks power into the world, and on rare occasions, conditions are just perfect such that this power coalesces into the form of a deity. These deities are usually elemental in nature and have a desire to maintain and improve reality and hate anyone who would seek to "break" it. This doesn't necessarily mean they all agree on how this is to be done.
- Death and Rebirth - Somewhere out... there is another world, another multiverse, and that is where your god once lived. Through some unfortunate turn of events, he died. The "soul," for lack of a better term, was captured by the Chains and drawn into this multiverse where he is reborn. Though technically alien to the world, he might retain certain feelings or emotions tied to memories of his past life, such as an inexplicable hatred of undead or a fear of snow or a preclusion to wearing an eye patch. No actual memories are retained from previous lives.
Due to the nature of the universe, it is impossible for a god from another reality to enter this one without dying first.
Getting Approved
Once you have your deity written up and ready to go, you must submit it for approval by three of game moderators who function collectively as the DM. Once you have been approved, you are free to start playing, though if you chose the Divine Lineage birth option, you must still wait for one of your godly parents to birth your god.
The current moderators are Rizban, Nefarion Xid, and Jeriah.
Core Game Rules
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