Gabot
Gabot is the munok tribe that controls much of the continent of Skalnaya (and the name of the city in the jungle of the same name). They are currently led by the munok shapeshifter called Tu Xha, son-in-law of the
half-saturn (and also half-munok) Fan Da, second son of Undrum Da, the Great Conqueror Of All The Tribes.
Population: 11/70
Industry: 2+6
Culture: 1+5
Military: 9+6
Concepts Known: Developed Land & Agriculture (+2 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Copper-Working (+1 Military), Formations (+1 Military), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military), Shadow Source (+1 Military)
Divine Influence: 2 Bless (+2 Pop.)
Region: 6 Forests (+2 Industry), 1 Mountain, 7 Barren. Total benefit from terrain = 70 Max Pop.
Races: Munoks (starting pop. - 6), Saturns (inconsequential), Half-Saturns (+1 pop.), Chokers (+1 pop.), Genasi (+1 pop.), Half-Genasi (+1 pop.)
Stats for Gabot under the Old Rules
<Click here to expand>
Cities:
**__Gabot__** @(14, 39; 13, 39) (Aeon & Feywild)
**Traits:** Tribal, Jungle, Shamanistic
**Population:** 5 (1(base) +3(Town) +1(Bless) +1(Jungle) -1(Chokers))
**Production:** 4 (1(base) +2(Hatching Grounds) +1(Pottery))
**Culture:** 2 (1(base) +1(Hatching Grounds) +1(Gardens) -1(Shamanism))
**Faith:** 4 (1(base) +2(Shamanism) +1(Totems))
**Defense:** 0 [Square 14, 39: +1 (+1(Chokers))]
**Offense:** 0 [Square 14, 39: +0 (-1(Jungle) +1(Chokers))]
Racial Traits:
- Tribal
- Jungle
- Shamanism (+2 Faith, -1 Culture)
Cultural Improvements:
- Town (+1 Population, Tier 1)
- Totems (+1 Faith, Tier 1)
- Pottery (+1 Production, Tier 1)
- Town 2 (+1 Population, Tier 1)
- Town 3 (+1 Population, Tier 1)
Divine Influences:
- Chokers (+1 Military, -1 Population)
- Bless (+1 Population)
Terrain Influences:
- +1 Population
- +2 Production
- +2 Culture
- -1 Military Offense (Square 14, 39)
- -1 Military Defense against armies with the Fire subtype (Square 14, 39)
**__West Gabot__** @(13, 38; 14, 38) (Aeon & Feywild)
**Traits:** Tribal, Jungle, Shamanistic
**Population:** 4 (1(base) +2(Town) +1(Jungle))
**Production:** 4 (1(base) +2(Hatching Groundx2) +1(Pottery))
**Culture:** 2 (1(base) -1(Shamanism) +2(Hatching Groundx2))
**Faith:** 3 (1(base) +2(Shamanism))
**Defense:** 2 [+1 on Sqaures (13, 38; 14, 38) (Mountainous)]
**Offense:** 0
Racial Traits:
- Tribal
- Jungle
- Shamanism (+2 Faith, -1 Culture)
Cultural Improvements:
- Town (+1 Population, Tier 1)
- Town 2 (+1 Population, Tier 1)
- Clay Pottery (+1 Production, Tier 1)
- Fortifications (+2 Military Defense in Region)
Divine Influences:
- None
Terrain Influences:
- +1 Defense on Sqaure 13, 38
- +1 Defense on Sqaure 14, 38
- +1 Population
- +2 Production
- +2 Culture
**__North Gabot__** @(12, 39; 12, 38) (Aeon & Feywild)
**Traits:** Tribal, Jungle, Shamanistic
**Population:** 2 (1(base) +1(Town))
**Production:** 3 (1(base) +2(Hatching Groundx2))
**Culture:** 2 (1(base) -1(Shamanism) +2(Hatching Groundx2))
**Faith:** 3 (1(base) +2(Shamanism) +1(Dragon Groves))
**Defense:** 0 [+1 on Sqaure (12, 39) (Mountainous)]
**Offense:** 0
Racial Traits:
- Tribal
- Jungle
- Shamanism (+2 Faith, -1 Culture)
Cultural Improvements:
- Town (+1 Population, Tier 1)
- Dragon Groves (+1 Faith, Tier 1)
Divine Influences:
- None
Terrain Influences:
- Marshes
- +2 Production
- +2 Culture
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