Additions:
Culture: 4 (1(base) +1(Militaristic) + 1(Hatching Grounds) +1(Diplomacy))
Feywild Diplomacy (+1 Culture, Tier 1)
Deletions:
Culture: 3 (1(base) +1(Militaristic) + 1(Hatching Grounds))
Additions:
Harlequin's Court @(12, 39) & Feywild:(12, 39)
Deletions:
Refuge Harlequin's Court @(12, 39) & Feywild:(12, 39)
Additions:
Refuge Harlequin's Court @(12, 39) & Feywild:(12, 39)
Deletions:
Refuge @(12, 39) & Feywild:(12, 39)
Additions:
Refuge @(12, 39) & Feywild:(12, 39)
Population: 3 (1(base) + 1(Hatching Grounds) +1(Town))
Faith: 2 (1(base) +1(Tikis))
Town (+1 Population, Tier 1)
Tikis (+1 Faith, Tier 1)
Deletions:
Place @(12, 39) & Feywild:(12, 39)
Population: 2 (1(base) + 1(Hatching Grounds))
Faith: 1 (1(base))
Additions:
Population: 2 (1(base) + 1(Hatching Grounds))
Production: 2 (1(base) + 1(Hatching Grounds))
Culture: 3 (1(base) +1(Militaristic) + 1(Hatching Grounds))
Arboreal
None
None
+1 Production
+1 Culture
+1 Population
Deletions:
Population: 1 (1(base))
Production: 1 (1(base))
Culture: 2 (1(base) +1(Militaristic))
Jungle
TBD
TBD
TBD
Additions:
- Munok Heritage: You may take any racial feats intended for munoks.
Place @(12, 39) & Feywild:(12, 39)
Deletions:
- Munok Heritage: You may take any racial feats intended Munoks.
Place @(12, 39)
Half-Saturn
Racial Traits
Half-saturns look like a saturn made of a smooth, flexible material instead of skin, ranging in color from very light blues and cyans to a very pale light gray. They're hairless and have a typically human build except for their seemingly unusually large torsos. This doesn't make them appear fat, however, just slightly out of proportion. Their eyes have central black pupils, but the rest of the eye is a light (occasionally even bright) cyan to yellow-green swirl.
- Average Height: 5' 3" - 6' 10"
- Average Weight: 60-95 lbs.
- Ability Scores: +2 Constitution, +2 Charisma
- Size: Medium
- Speed: 6 squares
- Vision: Low-Light
- Languages: Common
- Skill Bonuses: +2 Arcana, +2 Insight
- Cushioned Body: A munok takes half damage from falling and always lands on his feet.
- Absorb: You can use Absorb as an At-Will power as a munok.
- Inhale: You can use Inhale as an At-Will power as a munok.
- Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.
- Munok Heritage: You may take any racial feats intended Munoks.
Cities:
Place @(12, 39)
Traits: Tribal, Arboreal, Militaristic
Population: 1 (1(base))
Production: 1 (1(base))
Culture: 2 (1(base) +1(Militaristic))
Faith: 1 (1(base))
Defense: 1 (+1 Militaristic)
Offense: 1 (+1 Militaristic)
Racial Traits:
- Tribal
- Jungle
- Militaristic (+1 Military, +1 Culture, +1 Military if a military improvement present)
Cultural Improvements:
Divine Influences:
Terrain Influences: