Additions:
Deletions:
Additions:
Cities
The State of Erin
Population: 8/15
Military: 3+4
Culture: 2+1
Industry: 3+4
Concepts Known:
Bronze Working (+2 Military)
Formations (+1 Military)
Arcane Magic (+1 Military)
Developed Land (+2 Industry)
Husbandry (+2 Industry)
Pottery (+1 Industry)
Writing (+1 Culture)
Secret Knowledges Known:
None
Region: (37,11) , (37,12) and (37,13) on Skalnaya. 1 Plains, 1 Hills, 1 River Delta, respectfully.
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Additions:
Population: 4 (1(base) +1(Hills) +1(River)+1(Town))
Population: 4 (1(base) +1(Hills) +1(River)+1 (Town))
Deletions:
Population: 3 (1(base) +1(Hills) +1(River))
Population: 3 (1(base) +1(Hills) +1(River))
Additions:
Production: 5 (1(base) +1(Hills) +1(River) +1(The Mines) +1(Tribal Reorganization))
Culture: 1 (1(base) -1(Shamanism) +1(The Crowning Hill of Tyesfri))
Faith: 4 (1(base) +2(Shamanism) +1(The Burial Tree))
Production: 4 (1(base) +1(Hills) +1(River)+1 (Tribal Reorganization))
Faith: 4 (1(base) +2(Shamanism) +1(The Fake-Tree))
Deletions:
Production: 4 (1(base) +1(Hills) +1(River) +1(The Mines)
Faith: 4 (1(base) +2(Shamanism) +1(The Burial Tree)
Production: 3 (1(base) +1(Hills) +1(River))
Faith: 3 (1(base) +2(Shamanism) )
Additions:
Deletions:
Additions:
Laighin @(12, 37)
Population: 3 (1(base) +1(Hills) +1(River))
Culture: 0 (1(base) -1(Shamanism))
The Crowning Hill of Tyesfri, Tier 1
Tribal Reorganization, Tier 1
Mumhan @(12, 36)
Population: 3 (1(base) +1(Hills) +1(River))
Culture: 0 (1(base) -1(Shamanism))
The Fake-Tree, Tier 1
Tribal Reorganization, Tier 1
Deletions:
N/A @(12, 37)
Population: 2 (1(base) +1(Hills) +1(River)-1(Transferred))
Culture: 1 (1(base) -1(Shamanism))
N/A @(12, 36)
Population: 1 (1(base) +1(Hills) +1(River))
Culture: 1 (1(base) -1(Shamanism))
Additions:
Harnne
Population: 2 (1(base) +1(Hills) +1(River)-1(Transferred))
Production: 4 (1(base) +1(Hills) +1(River) +1(The Mines)
Culture: 1 (1(base) -1(Shamanism))
Faith: 4 (1(base) +2(Shamanism) +1(The Burial Tree)
Defense: 0 ()
Offense: 0 ()
Spiritual Improvements:
- The Burial Tree, Tier 1, a great oak, split in twain by a bolt of lightning, and burnt by fire, within which the skulls of generations of Harnnes lie, blackened in places by their funeral pyres, and covered in reddish stains from the blood used to anoint them.
Production Improvements:
- The Mines, Tier 1, some preliminary mining done in the shadow of the mountains. The coal from these mines are easier to carry than wood, which, going down the line, basically allows the Harnnes to use wood for other things, and generally makes life easier.
N/A @(12, 36)
Population: 1 (1(base) +1(Hills) +1(River))
Culture: 1 (1(base) -1(Shamanism))
Defense: 0 ()
Offense: 0 ()
Spiritual Improvements:
Production Improvements:
Deletions:
Hearnes
Population: 3 (1(base) +1(Hills) +1(River))
Culture: 1 (1(base) -1(Shamanism)+1(Temporary))
Defense: 0 (+1(Jungle) +1(Chokers))
Offense: 0 (-1(Jungle) +1(Chokers))
+1 Culture, for 1 week, from Tress's Luck domain power.
Additions:
Culture: 1 (1(base) -1(Shamanism)+1(Temporary))
+1 Culture, for 1 week, from Tress's Luck domain power.
Deletions:
Culture: 0 (1(base) -1(Shamanism))
Deletions:
- Totems (+1 Faith, Tier 1)
- Pottery (+1 Production, Tier 1)
Hearnes
Link to stats
Cities:
N/A @(12, 37)
Traits: Nomadic, Shamanism
Population: 3 (1(base) +1(Hills) +1(River))
Production: 3 (1(base) +1(Hills) +1(River))
Culture: 0 (1(base) -1(Shamanism))
Faith: 3 (1(base) +2(Shamanism) )
Defense: 0 (+1(Jungle) +1(Chokers))
Offense: 0 (-1(Jungle) +1(Chokers))
Racial Traits:
- Tribal
- Shamanism (+2 Faith, -1 Culture)
Cultural Improvements:
- N/A
- Totems (+1 Faith, Tier 1)
- Pottery (+1 Production, Tier 1)
Divine Influences:
Terrain Influences:
- +2 Population
- +2 Production
- +1 Culture