Additions:
- Sanctuary of the Mind: You gain a +1 racial bonus to you Will defense. This bonus increases to +2 against powers with the psychic keyword.
- Entwined Magic: You can use Flow of Magic as an at-will power.
Flow of Magic
You weave the flow of magic into your body and weapons with the legendary arcane manipulation of the Illith
At-Will * Arcane
Minor Action Personal
Effect: Your next power's Power Source Keyword changes to Arcane and all of it's Damage Type Keywords are removed. Any of the power's related ongoing damage also loses any Damage Type Keyword(s).
Military: 2+5
Bronze Working (+2 Military)
Secret Knowledges Known:
Xian Constructs (+1 Military)
Deletions:
- Bastion of the Mind: You gain a +1 racial bonus to you Will defense. This bonus increases to +4 against mind-affecting(will-attacking) poisons and diseases.
- Entwined Magic: You can use both and Levitation as encounter powers.
Spark of Genius
You call upon your innate senses for a sudden burst of insight and instantly you feel as if nothing can catch you by surprise
Encounter * Martial
Minor Action Close Burst 5
Effect: Make a perception check. You apply the resulting number as a perception and insight check to everything within the burst. In addition you are aware of the exact locations of all allies and enemies within the burst and until the end of your next turn you do not grant combat advantage.
Special: You do not know the exact location of anything invisible within the burst however you do know it's location relative to you(north, south, east, or west).
Military: 2+3
Copper Working (+1 Military)
Additions:
The Province of Archaea
Population: 5/10 (Illith sub-race)
Military: 2+3
Culture: 2+3
Industry: 1+4
Concepts Known:
Copper Working (+1 Military)
Martial Training (+1 Military)
Arcane Magic (+1 Military)
Developed Land (+2 Industry)
Domestication (+1 Industry)
Pottery (+1 Industry)
Writing (+1 Culture)
Alcohol and Pipe Weed (+1 Culture)
Celebrations (+1 Culture)
Region: (1,1) and (1,2) on Isolidus. 1 Mountain and 1 Plateaus(Hills).
Deletions:
The Province of Archaea
Squares: (1,1) , (1,2) on Isolidus
Traits: Tribal, Arboreal, Militaristic
Population: 7 (1(Base) +(Town#1) +(Town#2) +(Town#3) +(Town#4) +2(Rivers))
Production: 6 (1(Base) +1(Irrigated rivers) +1(Mines) +1(Trading Posts) +2(Rivers))
Culture: 5 (1(Base) +1(Militaristic) +1(Herbal Farms) +2(Hatching Grounds))
Faith: 5 (1(Base) +2(Scriptures) +2(Temple of Many Minds))
Military:
Square (1,1): 1/3
- Offense: 1 (Militaristic)
- Defense: 5 (1(Militaristic) +1((Plateau)Not effective against Air) +1(Mountains) +2(Fortifications)
Square (1,2): 1/1
- Offense: 1 (Militaristic)
- Defense: 1 (Militaristic)
Terrain: (Total: +2 Population, +2 Production, +2 Culture, +2 Military Defense)
Square (1,1)
- Plateau (+1 Military Defense ineffective against air attacks)
- Mountains (+1 Military Defense, -1 Population to Nomadic races)
- River (+1 Production, +1 Population to regions containing a town, +1 Population to Nomadic races)
Square (1,2)
- River (+1 Production, +1 Population to regions containing a town, +1 Population to Nomadic races)
- Hatching Grounds (+1 Production, +1 Culture, +1 Population to Saturns)
- Hatching Grounds (+1 Production, +1 Culture, +1 Population to Saturns)
Improvements:
- Capital City Archaea (Square (1,1) +1 Population, Tier 1)
- Market Town of Icaea (Square (1,1) +1 Population, Tier 1)
- Town (Square (1,2) +1 Population, Tier 1)
- Town (Square (1,2) +1 Population, Tier 1)
- Irrigation (+1 Production, Tier 1)
- Mines (+1 Production, Tier 1)
- Trading Posts (+1 Production, Tier 1)
- Pipe Weed Farms (+1 Culture, Tier 1)
- Scriptures (+2 Faith, Tier 2)
- Temple of Many Minds (+2 Faith, Tier 2)
The Illith
PHYSICAL QUALITIES
ILLITH AGING
See Xin Aging
RACIAL TRAITS
- Average Height: 5' 9”-6' 4”
- Average Weight: 110-190 lb.
- Ability Bonuses: +2 Intelligence, +2 Wisdom
- Size: Medium
- Speed: 7 Squares
- Vision: Dark-Vision
- Languages: Common, Xian, Xian Sign Language, Archaic Illithian
- Skill Bonus: +2 Arcana, +2 Insight
- Bastion of the Mind: You gain a +1 racial bonus to you Will defense. This bonus increases to +4 against mind-affecting(will-attacking) poisons and diseases.
- Clarity of the Mind: Rather than sleep, you can enter a meditative state known as the Clarity of the Mind. You need to spend 4 hours in this state to gain the same benefit other races gain from taking a 6-hour extended rest. While in the Clarity of the Mind, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
- Entwined Magic: You can use both and Levitation as encounter powers.
Spark of Genius
You call upon your innate senses for a sudden burst of insight and instantly you feel as if nothing can catch you by surprise
Encounter * Martial
Minor Action Close Burst 5
Effect: Make a perception check. You apply the resulting number as a perception and insight check to everything within the burst. In addition you are aware of the exact locations of all allies and enemies within the burst and until the end of your next turn you do not grant combat advantage.
Special: You do not know the exact location of anything invisible within the burst however you do know it's location relative to you(north, south, east, or west).
Cities
The Province of Archaea
Squares: (1,1) , (1,2) on Isolidus
Traits: Tribal, Arboreal, Militaristic
Population: 7 (1(Base) +(Town#1) +(Town#2) +(Town#3) +(Town#4) +2(Rivers))
Production: 6 (1(Base) +1(Irrigated rivers) +1(Mines) +1(Trading Posts) +2(Rivers))
Culture: 5 (1(Base) +1(Militaristic) +1(Herbal Farms) +2(Hatching Grounds))
Faith: 5 (1(Base) +2(Scriptures) +2(Temple of Many Minds))
Military:
Square (1,1): 1/3
- Offense: 1 (Militaristic)
- Defense: 5 (1(Militaristic) +1((Plateau)Not effective against Air) +1(Mountains) +2(Fortifications)
Square (1,2): 1/1
- Offense: 1 (Militaristic)
- Defense: 1 (Militaristic)
Terrain: (Total: +2 Population, +2 Production, +2 Culture, +2 Military Defense)
Square (1,1)
- Plateau (+1 Military Defense ineffective against air attacks)
- Mountains (+1 Military Defense, -1 Population to Nomadic races)
- River (+1 Production, +1 Population to regions containing a town, +1 Population to Nomadic races)
Square (1,2)
- River (+1 Production, +1 Population to regions containing a town, +1 Population to Nomadic races)
- Hatching Grounds (+1 Production, +1 Culture, +1 Population to Saturns)
- Hatching Grounds (+1 Production, +1 Culture, +1 Population to Saturns)
Improvements:
- Capital City Archaea (Square (1,1) +1 Population, Tier 1)
- Market Town of Icaea (Square (1,1) +1 Population, Tier 1)
- Town (Square (1,2) +1 Population, Tier 1)
- Town (Square (1,2) +1 Population, Tier 1)
- Irrigation (+1 Production, Tier 1)
- Mines (+1 Production, Tier 1)
- Trading Posts (+1 Production, Tier 1)
- Pipe Weed Farms (+1 Culture, Tier 1)
- Scriptures (+2 Faith, Tier 2)
- Temple of Many Minds (+2 Faith, Tier 2)