LoC: The Chains of Aeon : Raxa

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Revision [689]

Most recent edit made on 2009-02-23 18:25:47 by Alaraxar

Additions:
Raxa are a natural version of the Demonic Acolyte template. Rather than drawing power from demonic sources as the original template implies, these dark beasts are children of the Foul Hunter, Alaraxar. These creatures are elemental hybrids of hunger and mortal flesh.
Raxa Elite Controller (Leader)
Humanoid or magical beast (elemental) XP Elite
Defenses +1 AC; +2 Fortitude; +2 Will
Resist 5 (choose one type) at 1st level, 10 (choose two types) at 11th level, 15 (choose three types) at 21st level
Saving Throws +2
Action Point 1
Hit Points +8 per level + Constitution score
POWERS
Relentless Hunt, aura 5
Allies in the aura gain the raxa’s resistance(s).
Feral Might
The raxa gains a +2 power bonus to damage rolls with all attacks. This bonus increases to +4 at 11th level and +6 at 21st level.
Sacred Consumption (immediate reaction, when an ally within 5 squares of a raxa is reduced to 0 hit points)
The raxa regains hit points equal to one-half its level.
Prerequisite: Humanoid or magical beast


Deletions:
Raxa are a decidedly evil version of the Feyborn template.




Revision [687]

The oldest known version of this page was edited on 2009-02-23 17:53:56 by Alaraxar

Raxa

Raxa are mortal children of Alaraxar converted from numerous other races. A single spore can convert a creature in a week or so while a hero could take years given the right control.

Raxa are a decidedly evil version of the Feyborn template.
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