LoC: The Chains of Aeon : Saturn

HomePage :: Categories :: Wiki Page Index :: RecentChanges :: Recently Commented :: Forum :: Login :: Register

Saturns


Pohloh took the soul of a sidhe and the soul of a munok and bound them together with his divine magics, and gave them a body not unlike the humans but not unlike the sidhe. These new beings were graceful and lithe and primal...beings more of magic than substance. Their eyes held no pupils, only an everswirling blue mist. Their hair ranged from silver to vibrant azure, and their skin was as pale as a newborn sidhe.

RACIAL TRAITS




Eldritch Redirection
Saturn Racial Power
Your inherent magic lets you slide an attack away to minimize the damage done.
Encounter
Immediate Interrupt Personal
Effect: When attack hits you, after damage is rolled, force the enemy to roll for damage again. You receive the lower damage of the two rolls, and the enemy takes half as much damage of the same type as you take.

The Fey Courts (Clan Noviso, Harlequin's Court, and Petria)

Population: 7/40

Industry: 0+5
Culture: 4+6
Military: 3+5

Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Formations (+1 Military), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military), Shadow-Magic (+1 Military)

Region: 8 Forests in the Feywild (+2 Industry). Total benefit from terrain = 40 Max Pop.

Races: Saturns (starting pop.), Half-Saturns (inconsequential), Treants (+1 pop.), Lizardfolk (+1 pop.), Dryads (+1 pop.)

Stats for Saturns under the Old Rules
<Click here to expand>
Cities: **__Petria__** @(13, 39) **Traits:** Tribal, Arboreal, Militaristic **Population:** 4 (1(base) +3(Town) +1(Hatching Grounds)) **Production:** 3 (1(base) +1(Hatching Grounds) +1(Wild Agriculture)) **Culture:** 4 (1(base) +1(Hatching Grounds) +1(Gardens) +1(Militaristic)) **Faith:** 1 (1(base)) **Defense:** 1 (+1 Militaristic) **Offense:** 1 (+1 Militaristic) Racial Traits: - Tribal - Arboreal - Militaristic (+1 Military, +1 Culture, +1 Military if a military improvement present) Cultural Improvements: - Town (+1 Population, Tier 1) - Expanded Town (+1 Population, Tier 1) - Wild Agriculture (+1 Production, Tier 1) - Village Hidden In The Leaves (+1 Population, Tier 1) Divine Influences: - None Terrain Influences: - +1 Population - +1 Production - +2 Culture **__The Novisan Court__** @(The [[Feywild]]) **Traits:** Tribal, Arboreal, Militaristic **Population:** 5 (1(base) +2(Hatching Grounds) +1(Town) +2(Feywild Villages) -1(Treants)) **Production:** 4 (1(base) +2(Hatching Grounds) +1(Domestication)) **Culture:** 4 (1(base) +2(Hatching Grounds) +1(Militaristic)) **Faith:** 3 (1(base) +1(Fey Grove) +1(The Coldfather)) **Defense:** 3 (+1(Militaristic) +1(Fey Grove) +1(Treants)) **Offense:** 3 (+1(Militaristic) +1(Fey Grove) +1(Treants)) Racial Traits: - Tribal - Arboreal - Militaristic (+1 Military, +1 Culture, +1 Military if a military improvement present) Cultural Improvements: - Town (+1 Population, Tier 1) - Feywild Villages (+1 Population, Tier 1) - Domestication (+1 Production, Tier 1) - The Coldfather (+1 Faith, Tier 1) - Feywild Villages 2 (+1 Population, Tier 1) Divine Influences: - [[Treant Treants]] (+1 Military) Terrain Influences: - +2 Population - +2 Production - +2 Culture - +1 Faith - +1 Military

There are no comments on this page. [Add comment]

Page was generated in 0.3031 seconds