Additions:
Military: 3+5
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Formations (+1 Military), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military), Shadow-Magic (+1 Military)
Deletions:
Military: 3+4
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military), Shadow-Magic (+1 Military)
Additions:
Effect: When attack hits you, after damage is rolled, force the enemy to roll for damage again. You receive the lower damage of the two rolls, and the enemy takes half as much damage of the same type as you take.
Deletions:
Effect: When attack hits you, after damage is rolled, force the enemy to roll for damage again. You receive the lower damage of the two rolls.
Additions:
Military: 3+4
Deletions:
Military: 3+3
Additions:
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military), Shadow-Magic (+1 Military)
Deletions:
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military),
Additions:
Population: 7/40
Region: 8 Forests in the Feywild (+2 Industry). Total benefit from terrain = 40 Max Pop.
Deletions:
Population: 7/30
Region: 6 Forests in the Feywild (+2 Industry). Total benefit from terrain = 30 Max Pop.
Additions:
Population: 7/30
Deletions:
Population: 6/30
Additions:
Military: 3+3
Races: Saturns (starting pop.), Half-Saturns (inconsequential), Treants (+1 pop.), Lizardfolk (+1 pop.), Dryads (+1 pop.)
Deletions:
Military: 2+3
Races: Saturns (starting pop.), Half-Saturns (inconsequential), Treants (+1 pop.), Lizardfolk (+1 pop.)
Additions:
The Fey Courts (Clan Noviso, Harlequin's Court, and Petria)
Population: 6/30
Industry: 0+5
Culture: 4+6
Military: 2+3
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military),
Region: 6 Forests in the Feywild (+2 Industry). Total benefit from terrain = 30 Max Pop.
Races: Saturns (starting pop.), Half-Saturns (inconsequential), Treants (+1 pop.), Lizardfolk (+1 pop.)
Stats for Saturns under the Old Rules
<Click here to expand>
Cities:
- +1 Military
Deletions:
Additions:
Culture: 4 (1(base) +2(Hatching Grounds) +1(Militaristic))
Deletions:
Culture: 5 (1(base) +2(Hatching Grounds) +1(Militaristic) +1(Spies))
Spies and Sabateurs (+1 Culture, Tier 1)
Additions:
- Feywild Villages 2 (+1 Population, Tier 1)
Additions:
Population: 4 (1(base) +3(Town) +1(Hatching Grounds))
Culture: 4 (1(base) +1(Hatching Grounds) +1(Gardens) +1(Militaristic))
Faith: 1 (1(base))
Village Hidden In The Leaves (+1 Population, Tier 1)
Deletions:
Population: 3 (1(base) +2(Town) +1(Hatching Grounds))
Culture: 5 (1(base) +1(Hatching Grounds) +1(Cultural Watchdogs) +1(Gardens) +1(Militaristic))
Faith: 2 (1(base) +1(Tikis))
Tikis (+1 Faith, Tier 1)
Cultural Watchdogs (+1 Culture, Tier 1)
Additions:
Population: 5 (1(base) +2(Hatching Grounds) +1(Town) +2(Feywild Villages) -1(Treants))
Production: 4 (1(base) +2(Hatching Grounds) +1(Domestication))
Culture: 5 (1(base) +2(Hatching Grounds) +1(Militaristic) +1(Spies))
Spies and Sabateurs (+1 Culture, Tier 1)
Deletions:
Population: 5 (1(base) +2(Hatching Grounds) +1(Town) +1(Feywild Villages))
Production: 5 (1(base) +2(Hatching Grounds) +1(Domestication) +1(Treant Laborers))
Culture: 4 (1(base) +2(Hatching Grounds) +1(Militaristic))
Treant Laborers (+1 Production, Tier 1)
Additions:
Production: 5 (1(base) +2(Hatching Grounds) +1(Domestication) +1(Treant Laborers))
Treant Laborers (+1 Production, Tier 1)
Deletions:
Production: 4 (1(base) +2(Hatching Grounds) +1(Domestication))
Additions:
Defense: 3 (+1(Militaristic) +1(Fey Grove) +1(Treants))
Offense: 3 (+1(Militaristic) +1(Fey Grove) +1(Treants))
Treants (+1 Military)
Deletions:
Defense: 2 (+1(Militaristic) +1(Fey Grove))
Offense: 2 (+1(Militaristic) +1(Fey Grove))
Additions:
Pohloh took the soul of a sidhe and the soul of a munok and bound them together with his divine magics, and gave them a body not unlike the humans but not unlike the sidhe. These new beings were graceful and lithe and primal...beings more of magic than substance. Their eyes held no pupils, only an everswirling blue mist. Their hair ranged from silver to vibrant azure, and their skin was as pale as a newborn sidhe.
Additions:
Production: 3 (1(base) +1(Hatching Grounds) +1(Wild Agriculture))
Culture: 5 (1(base) +1(Hatching Grounds) +1(Cultural Watchdogs) +1(Gardens) +1(Militaristic))
Expanded Town (+1 Population, Tier 1)
Wild Agriculture (+1 Production, Tier 1)
Cultural Watchdogs (+1 Culture, Tier 1)
Population: 5 (1(base) +2(Hatching Grounds) +1(Town) +1(Feywild Villages))
Faith: 3 (1(base) +1(Fey Grove) +1(The Coldfather))
Feywild Villages (+1 Population, Tier 1)
The Coldfather (+1 Faith, Tier 1)
Deletions:
Production: 2 (1(base) +1(Hatching Grounds))
Culture: 4 (1(base) +1(Hatching Grounds) +1(Gardens) +1(Militaristic))
Expand Town (+1 Population, Tier 1)
Population: 4 (1(base) +2(Hatching Grounds) +1(Town))
Faith: 2 (1(base) +1(Fey Grove))
Additions:
Deletions:
The Novisan Court @(The Feywild)
Additions:
The Novisan Court @(The Feywild)
Deletions:
The Novisan Court @(14, 39 and 13, 39 in the Feywild)
Additions:
Population: 4 (1(base) +2(Hatching Grounds) +1(Town))
Production: 4 (1(base) +2(Hatching Grounds) +1(Domestication))
Faith: 2 (1(base) +1(Fey Grove))
Defense: 2 (+1(Militaristic) +1(Fey Grove))
Offense: 2 (+1(Militaristic) +1(Fey Grove))
Domestication (+1 Production, Tier 1)
+1 Faith
+1 Military
Deletions:
Population: 3 (1(base) +2(Hatching Grounds))
Production: 3 (1(base) +2(Hatching Grounds))
Faith: 1 (1(base))
Saturns
RACIAL TRAITS
- Average Height: 5´ 5˝–6´ 5˝
- Average Weight: 130–180 lb.
- Ability Scores: +2 Charisma, +2 Intelligence
- Size: Medium
- Speed: 6 squares
- Vision: Low-light
- Languages: Common
- Skill Bonuses: +2 Arcana, +2 Religion
- Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
- Saturnian Determination: You gain a +1 racial bonus to your Will defense. You gain a +5 bonus to saving throws against fear.
- Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.
- Eldritch Redirection: You can use eldritch redirection as an encounter power.
Eldritch Redirection
Saturn Racial Power
Your inherent magic lets you slide an attack away to minimize the damage done.
Encounter
Immediate Interrupt Personal
Effect: When attack hits you, after damage is rolled, force the enemy to roll for damage again. You receive the lower damage of the two rolls.
Cities:
Petria @(13, 39)
Traits: Tribal, Arboreal, Militaristic
Population: 3 (1(base) +2(Town) +1(Hatching Grounds))
Production: 2 (1(base) +1(Hatching Grounds))
Culture: 4 (1(base) +1(Hatching Grounds) +1(Gardens) +1(Militaristic))
Faith: 2 (1(base) +1(Tikis))
Defense: 1 (+1 Militaristic)
Offense: 1 (+1 Militaristic)
Racial Traits:
- Tribal
- Arboreal
- Militaristic (+1 Military, +1 Culture, +1 Military if a military improvement present)
Cultural Improvements:
- Town (+1 Population, Tier 1)
- Expand Town (+1 Population, Tier 1)
- Tikis (+1 Faith, Tier 1)
Divine Influences:
Terrain Influences:
- +1 Population
- +1 Production
- +2 Culture
The Novisan Court @(14, 39 and 13, 39 in the Feywild)
Traits: Tribal, Arboreal, Militaristic
Population: 3 (1(base) +2(Hatching Grounds))
Production: 3 (1(base) +2(Hatching Grounds))
Culture: 4 (1(base) +2(Hatching Grounds) +1(Militaristic))
Faith: 1 (1(base))
Defense: 1 (+1 Militaristic)
Offense: 1 (+1 Militaristic)
Racial Traits:
- Tribal
- Arboreal
- Militaristic (+1 Military, +1 Culture, +1 Military if a military improvement present)
Cultural Improvements:
Divine Influences:
Terrain Influences:
- +2 Population
- +2 Production
- +2 Culture
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