LoC: The Chains of Aeon : Saturn

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Revision [723]

Most recent edit made on 2009-03-08 09:26:36 by Vadin

Additions:
Military: 3+5
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Formations (+1 Military), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military), Shadow-Magic (+1 Military)


Deletions:
Military: 3+4
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military), Shadow-Magic (+1 Military)




Revision [673]

Edited on 2009-02-15 17:13:22 by Vadin

Additions:
Effect: When attack hits you, after damage is rolled, force the enemy to roll for damage again. You receive the lower damage of the two rolls, and the enemy takes half as much damage of the same type as you take.


Deletions:
Effect: When attack hits you, after damage is rolled, force the enemy to roll for damage again. You receive the lower damage of the two rolls.




Revision [672]

Edited on 2009-02-15 17:11:07 by Vadin

Additions:
Military: 3+4


Deletions:
Military: 3+3




Revision [671]

Edited on 2009-02-15 17:11:00 by Vadin

Additions:
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military), Shadow-Magic (+1 Military)


Deletions:
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military),




Revision [644]

Edited on 2009-02-10 21:40:15 by Vadin

Additions:
Population: 7/40
Region: 8 Forests in the Feywild (+2 Industry). Total benefit from terrain = 40 Max Pop.


Deletions:
Population: 7/30
Region: 6 Forests in the Feywild (+2 Industry). Total benefit from terrain = 30 Max Pop.




Revision [641]

Edited on 2009-02-09 20:42:20 by Vadin

Additions:
Population: 7/30


Deletions:
Population: 6/30




Revision [638]

Edited on 2009-02-08 20:44:36 by Vadin

Additions:
Military: 3+3
Races: Saturns (starting pop.), Half-Saturns (inconsequential), Treants (+1 pop.), Lizardfolk (+1 pop.), Dryads (+1 pop.)


Deletions:
Military: 2+3
Races: Saturns (starting pop.), Half-Saturns (inconsequential), Treants (+1 pop.), Lizardfolk (+1 pop.)




Revision [635]

Edited on 2009-02-08 17:55:10 by Vadin

Additions:
The Fey Courts (Clan Noviso, Harlequin's Court, and Petria)
Population: 6/30
Industry: 0+5
Culture: 4+6
Military: 2+3
Concepts Known: Stone Age Housing & Agriculture (+1 Industry), Domestication (+1 Industry), Pottery (+1 Industry), Rituals (+2 Culture), Music (+1 Culture), Celebrations (+1 Culture), Alcohol (+1 Culture), Writing (+1 Culture), Martial Source (+1 Military), Arcane Source (+1 Military), Primal Source (+1 Military),
Region: 6 Forests in the Feywild (+2 Industry). Total benefit from terrain = 30 Max Pop.
Races: Saturns (starting pop.), Half-Saturns (inconsequential), Treants (+1 pop.), Lizardfolk (+1 pop.)
Stats for Saturns under the Old Rules
<Click here to expand>
Cities: - +1 Military


Deletions:
Cities:
  • +1 Military




Revision [606]

Edited on 2009-01-26 17:01:44 by Vadin

Additions:

Culture: 4 (1(base) +2(Hatching Grounds) +1(Militaristic))


Deletions:

Culture: 5 (1(base) +2(Hatching Grounds) +1(Militaristic) +1(Spies))
  • Spies and Sabateurs (+1 Culture, Tier 1)




  • Revision [605]

    Edited on 2009-01-26 16:54:10 by Vadin

    Additions:

    • Feywild Villages 2 (+1 Population, Tier 1)




    Revision [599]

    Edited on 2009-01-26 16:38:21 by Vadin

    Additions:

    Population: 4 (1(base) +3(Town) +1(Hatching Grounds))
    Culture: 4 (1(base) +1(Hatching Grounds) +1(Gardens) +1(Militaristic))
    Faith: 1 (1(base))
  • Village Hidden In The Leaves (+1 Population, Tier 1)


  • Deletions:

    Population: 3 (1(base) +2(Town) +1(Hatching Grounds))
    Culture: 5 (1(base) +1(Hatching Grounds) +1(Cultural Watchdogs) +1(Gardens) +1(Militaristic))
    Faith: 2 (1(base) +1(Tikis))
  • Tikis (+1 Faith, Tier 1)
  • Cultural Watchdogs (+1 Culture, Tier 1)




  • Revision [598]

    Edited on 2009-01-26 16:36:26 by Vadin

    Additions:

    Population: 5 (1(base) +2(Hatching Grounds) +1(Town) +2(Feywild Villages) -1(Treants))
    Production: 4 (1(base) +2(Hatching Grounds) +1(Domestication))
    Culture: 5 (1(base) +2(Hatching Grounds) +1(Militaristic) +1(Spies))
  • Spies and Sabateurs (+1 Culture, Tier 1)


  • Deletions:

    Population: 5 (1(base) +2(Hatching Grounds) +1(Town) +1(Feywild Villages))
    Production: 5 (1(base) +2(Hatching Grounds) +1(Domestication) +1(Treant Laborers))
    Culture: 4 (1(base) +2(Hatching Grounds) +1(Militaristic))
  • Treant Laborers (+1 Production, Tier 1)




  • Revision [597]

    Edited on 2009-01-26 16:33:33 by Vadin

    Additions:

    Production: 5 (1(base) +2(Hatching Grounds) +1(Domestication) +1(Treant Laborers))
  • Treant Laborers (+1 Production, Tier 1)


  • Deletions:

    Production: 4 (1(base) +2(Hatching Grounds) +1(Domestication))




    Revision [596]

    Edited on 2009-01-26 16:32:17 by Vadin

    Additions:

    Defense: 3 (+1(Militaristic) +1(Fey Grove) +1(Treants))
    Offense: 3 (+1(Militaristic) +1(Fey Grove) +1(Treants))
  • Treants (+1 Military)


  • Deletions:

    Defense: 2 (+1(Militaristic) +1(Fey Grove))
    Offense: 2 (+1(Militaristic) +1(Fey Grove))




    Revision [587]

    Edited on 2009-01-24 08:54:45 by Vadin

    Additions:
    Pohloh took the soul of a sidhe and the soul of a munok and bound them together with his divine magics, and gave them a body not unlike the humans but not unlike the sidhe. These new beings were graceful and lithe and primal...beings more of magic than substance. Their eyes held no pupils, only an everswirling blue mist. Their hair ranged from silver to vibrant azure, and their skin was as pale as a newborn sidhe.




    Revision [537]

    Edited on 2009-01-13 18:29:40 by Vadin

    Additions:

    Production: 3 (1(base) +1(Hatching Grounds) +1(Wild Agriculture))
    Culture: 5 (1(base) +1(Hatching Grounds) +1(Cultural Watchdogs) +1(Gardens) +1(Militaristic))
  • Expanded Town (+1 Population, Tier 1)
  • Wild Agriculture (+1 Production, Tier 1)
  • Cultural Watchdogs (+1 Culture, Tier 1) Population: 5 (1(base) +2(Hatching Grounds) +1(Town) +1(Feywild Villages))
    Faith: 3 (1(base) +1(Fey Grove) +1(The Coldfather))
  • Feywild Villages (+1 Population, Tier 1)
  • The Coldfather (+1 Faith, Tier 1)


  • Deletions:

    Production: 2 (1(base) +1(Hatching Grounds))
    Culture: 4 (1(base) +1(Hatching Grounds) +1(Gardens) +1(Militaristic))
  • Expand Town (+1 Population, Tier 1) Population: 4 (1(base) +2(Hatching Grounds) +1(Town))
    Faith: 2 (1(base) +1(Fey Grove))




  • Revision [459]

    Edited on 2009-01-02 10:38:30 by Vadin

    Additions:

    The Novisan Court @(The Feywild)


    Deletions:

    The Novisan Court @(The Feywild)




    Revision [458]

    Edited on 2009-01-02 10:37:37 by Vadin

    Additions:

    The Novisan Court @(The Feywild)


    Deletions:

    The Novisan Court @(14, 39 and 13, 39 in the Feywild)




    Revision [457]

    Edited on 2009-01-02 10:22:19 by Vadin

    Additions:

    Population: 4 (1(base) +2(Hatching Grounds) +1(Town))
    Production: 4 (1(base) +2(Hatching Grounds) +1(Domestication))
    Faith: 2 (1(base) +1(Fey Grove))
    Defense: 2 (+1(Militaristic) +1(Fey Grove))
    Offense: 2 (+1(Militaristic) +1(Fey Grove))
  • Domestication (+1 Production, Tier 1)
  • +1 Faith
  • +1 Military


  • Deletions:

    Population: 3 (1(base) +2(Hatching Grounds))
    Production: 3 (1(base) +2(Hatching Grounds))
    Faith: 1 (1(base))




    Revision [452]

    The oldest known version of this page was edited on 2009-01-01 21:37:25 by Vadin

    Saturns


    RACIAL TRAITS

    • Average Height: 5´ 5˝–6´ 5˝
    • Average Weight: 130–180 lb.

    • Ability Scores: +2 Charisma, +2 Intelligence
    • Size: Medium
    • Speed: 6 squares
    • Vision: Low-light

    • Languages: Common
    • Skill Bonuses: +2 Arcana, +2 Religion
    • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
    • Saturnian Determination: You gain a +1 racial bonus to your Will defense. You gain a +5 bonus to saving throws against fear.
    • Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.
    • Eldritch Redirection: You can use eldritch redirection as an encounter power.

    Eldritch Redirection
    Saturn Racial Power
    Your inherent magic lets you slide an attack away to minimize the damage done.
    Encounter
    Immediate Interrupt Personal
    Effect: When attack hits you, after damage is rolled, force the enemy to roll for damage again. You receive the lower damage of the two rolls.

    Cities:
    Petria @(13, 39)
    Traits: Tribal, Arboreal, Militaristic
    Population: 3 (1(base) +2(Town) +1(Hatching Grounds))
    Production: 2 (1(base) +1(Hatching Grounds))
    Culture: 4 (1(base) +1(Hatching Grounds) +1(Gardens) +1(Militaristic))
    Faith: 2 (1(base) +1(Tikis))
    Defense: 1 (+1 Militaristic)
    Offense: 1 (+1 Militaristic)

    Racial Traits:
    • Tribal
    • Arboreal
    • Militaristic (+1 Military, +1 Culture, +1 Military if a military improvement present)

    Cultural Improvements:
    • Town (+1 Population, Tier 1)
    • Expand Town (+1 Population, Tier 1)
    • Tikis (+1 Faith, Tier 1)

    Divine Influences:
    • None

    Terrain Influences:
    • +1 Population
    • +1 Production
    • +2 Culture


    The Novisan Court @(14, 39 and 13, 39 in the Feywild)
    Traits: Tribal, Arboreal, Militaristic
    Population: 3 (1(base) +2(Hatching Grounds))
    Production: 3 (1(base) +2(Hatching Grounds))
    Culture: 4 (1(base) +2(Hatching Grounds) +1(Militaristic))
    Faith: 1 (1(base))
    Defense: 1 (+1 Militaristic)
    Offense: 1 (+1 Militaristic)

    Racial Traits:
    • Tribal
    • Arboreal
    • Militaristic (+1 Military, +1 Culture, +1 Military if a military improvement present)

    Cultural Improvements:
    • None

    Divine Influences:
    • None

    Terrain Influences:
    • +2 Population
    • +2 Production
    • +2 Culture

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